How it works

The five rules of a Pyre

A Pyre is a pump.fun coin whose creator fees buy, call out and burn that coin, one wallet at a time.

  1. 1

    Launch.

    The dev launches a coin on pump.fun from Phantom via the Pyre launch page. Its address ends in PYRE, and its on-chain creator is the pyre's router — a wallet on our server.

  2. 2

    Fees.

    pump.fun pays the creator fees: 10% to the dev, 90% to the router. The split is locked on-chain right after launch.

  3. 3

    Router.

    Of what the router gets, 80% goes to pyromancers for the coin, 10% to pyromancers for $PYRE, and 10% is sent to the $PYRE dev team. Pyromancers are fresh wallets with addresses ending in PYRE, or an ending of up to 4 characters the dev picks.

  4. 4

    Pyromancers.

    Each pyromancer buys the coin and some $PYRE, posts one callout in the coin's pump.fun thread, waits 20 minutes, then burns 98% of both. During those 20 minutes the tokens are locked on-chain and can't be sold.

  5. 5

    No sells.

    Pyromancers never sell. Leftover SOL goes back to the router to fund the next pyromancer.

Try the numbers

Fee calculator

Where every SOL goes

Dev · 10%1 SOL
Pyre router · 90%9 SOL

Router splits its 90%

Pyromancers for the coin · 80%7.2 SOL
Pyromancers for $PYRE · 10%0.9 SOL
$PYRE dev team · 10%0.9 SOL

A pyromancer's life, minute by minute

0:00

Wallet created, funded by router

0:01

Buys coin + $PYRE, posts callout

0:01–20:00

Tokens locked on-chain

20:00

98% burned · SOL returned